Environment Research – Creating Engaging Landscapes

In my previous research post I decided to explore characters and character development. In this post my aim is to evaluate the significance of landscapes and environment structure for games.

Depending on the game, environments can play a huge role. Environments create the world for players to become engaged with, poor landscape design and unrealistic choices artists make can drag the player from the world they want to become invested in, and so like many other elements to video game design, environments play a huge role in the game.

As mentioned in my previous post I compared the games The Last of Us and Skyrim, these two games are different in genre and aren’t a great point for comparison with regards to environment.

Skyrim is an open world adventure which pays close attention to the detail in geography to a real planet, despite the setting being fantasy it’s important to note how even considering the smallest details like the location of the imagined continent effects what you’d expect from the game.

Skyrim – Landscape Art

 

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Understanding the imagined setting for my own world allows me to make informed decisions on significant details like: In game Day & night Cycle, Weather Patterns, Scenery, Architecture and even character design.

Workshop 4 – Playing with Grids

During the workshop this week there was the optional task of experimenting with grids and becoming more familiar with Indesign.
Even though most of the skills I know already it was still nice to experiment and try new things.

I feel as though trying experimental layout design and becoming familiar with grids is a great skill to learn regardless of the assignment task. It allows for more informed design choices and can generally compliment whatever work you’re doing. An example is if strong illustration’s are placed poorly within a final document it can just have an overall impact on how good the illustrations look.

GRID PLAY WORKSHOP 4 GRID PLAY WORKSHOP 42

GRID PLAY WORKSHOP 43    GRID PLAY WORKSHOP 44

GRID PLAY WORKSHOP 45    GRID PLAY WORKSHOP 46

GRID PLAY WORKSHOP 47    GRID PLAY WORKSHOP 48

GRID PLAY WORKSHOP 49    GRID PLAY WORKSHOP 410

 

A link to the Pdf file is below:

grid layout